Saturday, January 30, 2010

Farragut Station


An attempt to make more use of Photoshop, the only 3D here is the station. I'm quite inspired by the work of artists such as Andree Wallin who seem to work almost exclusively in the 2D realm, although I'm a little far off his work yet ;)

Saturday, January 23, 2010

First Step Remastered


A re-done version of an old image, as the model underwent a re-texturing job after this.

Friday, January 22, 2010

Insignia Class Top View


A rendering of the ship from the top, with some LCARS-like framing as someone mentioned they wanted a better shot of this on deviantart.

Sunday, January 17, 2010

Monday, January 11, 2010

Wintery photoshop expedition

This is the first (ever) image I've entirely done in photoshop. Due to the "severe" weather conditions over here in England, my fiance kept badgering me for a starship in the snow - so here we are...She also named it after a boat she used to have as a child, the U.S.S. Kirrin.

Wednesday, January 6, 2010

Insignia/Ascension class size comparison


To answer a question that is frequently asked about these two ships, I've done a scaled sized comparison chart to show the relative sizes - the Insignia Class is 560 meters in length and
the Ascension Class is 1400 meters in length...

Tuesday, January 5, 2010

New Year, New ship

Here are some preliminary renders of a ship I've been working on in between cooking too much Turkey and singing Old Lang Syne: A ship provisionally billed as the Hawkings Class because, well, that's just what came to mind.

A little reminiscent of the Sovereign and Interpid classes, I am more using the design to test the faster creation of models and to keep the poly count down. Currently I'm not too happy with the panels and the stardrive section needs windows along with lots of other detail, but from these pics you can get an early impression:








Friday, January 1, 2010

Sulaco type ship mock up




I mocked this up the other day as an Aliens Sulaco-type vessel. Thanks to it's angular nature it didn't take long, so I'm going to just do a little modelling tidy up and then move on to texturing it.