Sunday, December 6, 2009

Sulaco type ship mock up




I mocked this up the other day as an Aliens Sulaco-type vessel. Thanks to it's angular nature it didn't take long, so I'm going to just do a little modelling tidy up and then move on to texturing it.

Saturday, December 5, 2009

Some photoshop nebula




Some tests of nebula type effects in photoshop today - not sure what I'd do with them, so thought I'd put them up here.

Friday, December 4, 2009

Encouraging results with Blender


I downloaded the latest alpha release of Blender 3D the other day, mainly down to it's use of volumetrics. I've been agnosing over the last few weeks about how to create a realistic 3D nebula effect much like the Mutara Nebula from Star Trek II:


The 3D Sphere at the top of this post was created by me in Blender where volumetrics were used to create that of a 3D cloud, an effect I've struggled to create in other 3D apps. It actually didn't take me as long as I thought, do I'll see if I can start making future images with it.

I mainly used this page as a guide to creating it; Blender's UI is still taking some getting used to, but seems well worth the effort.

I'd animate the sphere, when I can manage to work out how... ;)

Sunday, November 29, 2009

Insignia Class U.S.S. Challenger





Some highish res images of the old Insignia Class for a Star Trek sim.

Friday, November 13, 2009

Something blue


It seemed I'd done a fair few orange things lately, so I thought I'd try something blue.

Done for www.stphoenix.com.

Saturday, October 31, 2009

Ongoing projects.


I continue to do animation work for Sonnet films for the time being, and unfortunately cannot show anything as of yet until their official release of The Incursion. Suffice to say it's something original and I will post the final effects and development art here when I can.

In the meantime, I also continue to do stills work for Star Trek: Phoenix, any images of which I'll post here (as above). The producer wanted to show the relative scales of the two ships in the production.

Apologies to all those that have contacted me where I am yet to reply; I am working to get round to you soon.

Sunday, July 12, 2009

Planetary Explosion

I was asked to blow up a peaceful planet for Sonnet Realm Films a couple of weeks ago, and it seemed I had very little choice but to comply...



Done mainly in 3DS Max, where the use of glow effects really helped in the final render.